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OpenTK    

Created by Olof Bjarnason, modified Juni 13, 2008 at 12:40:09 CET | This project has a total of 1 feature requests | Readiness: 0 features with at least three implementers rated at 0 points

OpenTK is a .NET/mono based OpenGL/OpenAL-wrapping game development library, aiming to be an easier-to-use API than Tao (on which it is partially based), while still being low-level enough for full application flexibility.



Snippet from website:



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The Open Toolkit is a game development library for .Net/Mono with an elegant, yet powerful, API. It enables you to bring your ideas to fruition, leveraging the full power of .Net, OpenGL and OpenAL.



OpenTK needs no setup. It runs on Linux and Windows and works with all .Net languages, like C#, VB.Net and IronPython. Best of all, it is - and will remain! - free for both commercial and non-commercial projects.




Features:



* Managed OpenGL and OpenAL bindings, with automatic extension loading.

* Cross-platform OpenGL Control for Windows.Forms.


* Integrated math toolkit (vectors, matrices, quaternions), directly usable by OpenGL and OpenAL.


* TrueType/FreeType font support.

* CLS compliant. Use OpenTK with C#, VB.Net, IronPython, Boo and any other Mono/.Net language.


* Compile once - run everywhere!

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List of Implementers

0

Mac/OS X support    

OpenTK would be more useful if it supported Mac OS X.

Work on this has begun, see 'Further information' below, but so far your-mileage-may-vary.

Further information

Feature promoted at 0 points
No one has agreed to implement this feature.
Feature created 2008-05-05 by Olof Bjarnason
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