IRC Web Chat

irc.freenode.net #hackontest

News

September 26, 2008 - Congratulations to all the winners! More about the Hackontest event will follow...

Pre-Hacking dinner of OpenLieroX

Working inside the box

Bruce Peren's evaluation

Harald Welte's review

 
Forgot password

Cellule    

Created by bEngo, modified Juli 30, 2008 at 02:54:53 CET | This project has a total of 2 feature requests rated at 2 points | 2 unique implementers | Readiness: 0 features with at least three implementers rated at 0 points

Cellule is a 2D procedural texture editor licensed under GPL license.

It is currently limited to the creation and edition of pavements of the plane.

At any given 2D point, the evaluation of the color and shape ( displacement ) of the user-defined ( possibly very large ) pavement pattern is fast enough to be done in a texture shader in an external 3d renderer.

This is an attempt to get advantages of pure procedural textures ( ultra high resolution, low RAM consumption ) and add the flexibility of freely editable vector graphics.

List of Implementers

1

Add SVG support.    

In Cellule, the user creates shaders to assign colors to the different regions.

But currently, the number of parameters available in a shader is quite small. It would be great to be able to use SVG files in shaders.

Feature promoted at 1 points
Implementers:
bEngo
Julian
Feature created 2008-07-10 by Julian
  Add comment.
1

Fix graph edition crashes.    

Cellule can crash when editing the Voronoi graph because of the numerical stability problems of floating-point arithmetic.

This is not trivial but there have been several publications that give some solution to this problem in the case of voronoi graphs.

Feature promoted at 1 points
Implementers:
bEngo
Julian
Feature created 2008-07-10 by Julian
  Add comment.